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- namespace Content.Server.Flash.Components;
- /// <summary>
- /// Makes the entity immune to being flashed.
- /// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer.
- /// </summary>
- [RegisterComponent, Access(typeof(FlashSystem))]
- public sealed partial class FlashImmunityComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("enabled")]
- public bool Enabled { get; set; } = true;
- }
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