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- using Content.Server.Body.Components;
- using Content.Server.Body.Systems;
- using Content.Shared.EntityEffects;
- using Robust.Shared.Prototypes;
- namespace Content.Server.EntityEffects.Effects;
- public sealed partial class ModifyBleedAmount : EntityEffect
- {
- [DataField]
- public bool Scaled = false;
- [DataField]
- public float Amount = -1.0f;
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability),
- ("deltasign", MathF.Sign(Amount)));
- public override void Effect(EntityEffectBaseArgs args)
- {
- if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.TargetEntity, out var blood))
- {
- var sys = args.EntityManager.System<BloodstreamSystem>();
- var amt = Amount;
- if (args is EntityEffectReagentArgs reagentArgs) {
- if (Scaled)
- amt *= reagentArgs.Quantity.Float();
- amt *= reagentArgs.Scale.Float();
- }
- sys.TryModifyBleedAmount(args.TargetEntity, amt, blood);
- }
- }
- }
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