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- using Content.Server.Emp;
- using Content.Shared.EntityEffects;
- using Content.Shared.Chemistry.Reagent;
- using Robust.Server.GameObjects;
- using Robust.Shared.Prototypes;
- namespace Content.Server.EntityEffects.Effects;
- [DataDefinition]
- public sealed partial class EmpReactionEffect : EntityEffect
- {
- /// <summary>
- /// Impulse range per unit of quantity
- /// </summary>
- [DataField("rangePerUnit")]
- public float EmpRangePerUnit = 0.5f;
- /// <summary>
- /// Maximum impulse range
- /// </summary>
- [DataField("maxRange")]
- public float EmpMaxRange = 10;
- /// <summary>
- /// How much energy will be drain from sources
- /// </summary>
- [DataField]
- public float EnergyConsumption = 12500;
- /// <summary>
- /// Amount of time entities will be disabled
- /// </summary>
- [DataField("duration")]
- public float DisableDuration = 15;
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => Loc.GetString("reagent-effect-guidebook-emp-reaction-effect", ("chance", Probability));
- public override void Effect(EntityEffectBaseArgs args)
- {
- var tSys = args.EntityManager.System<TransformSystem>();
- var transform = args.EntityManager.GetComponent<TransformComponent>(args.TargetEntity);
- var range = EmpRangePerUnit;
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- range = MathF.Min((float) (reagentArgs.Quantity * EmpRangePerUnit), EmpMaxRange);
- }
- args.EntityManager.System<EmpSystem>()
- .EmpPulse(tSys.GetMapCoordinates(args.TargetEntity, xform: transform),
- range,
- EnergyConsumption,
- DisableDuration);
- }
- }
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