1
0

AdjustTemperature.cs 1.2 KB

1234567891011121314151617181920212223242526272829303132333435
  1. using Content.Server.Temperature.Components;
  2. using Content.Server.Temperature.Systems;
  3. using Content.Shared.EntityEffects;
  4. using Robust.Shared.Prototypes;
  5. namespace Content.Server.EntityEffects.Effects
  6. {
  7. public sealed partial class AdjustTemperature : EntityEffect
  8. {
  9. [DataField]
  10. public float Amount;
  11. protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
  12. => Loc.GetString("reagent-effect-guidebook-adjust-temperature",
  13. ("chance", Probability),
  14. ("deltasign", MathF.Sign(Amount)),
  15. ("amount", MathF.Abs(Amount)));
  16. public override void Effect(EntityEffectBaseArgs args)
  17. {
  18. if (args.EntityManager.TryGetComponent(args.TargetEntity, out TemperatureComponent? temp))
  19. {
  20. var sys = args.EntityManager.EntitySysManager.GetEntitySystem<TemperatureSystem>();
  21. var amount = Amount;
  22. if (args is EntityEffectReagentArgs reagentArgs)
  23. {
  24. amount *= reagentArgs.Scale.Float();
  25. }
  26. sys.ChangeHeat(args.TargetEntity, amount, true, temp);
  27. }
  28. }
  29. }
  30. }