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- using Content.Shared.Hands.Components;
- namespace Content.Client.Toggleable;
- /// <summary>
- /// Component that handles the toggling the visuals of some light emitting entity.
- /// </summary>
- /// <remarks>
- /// This will toggle the visibility of layers on an entity's sprite, the in-hand visuals, and the clothing/equipment
- /// visuals. This will modify the color of any attached point lights.
- /// </remarks>
- [RegisterComponent]
- public sealed partial class ToggleableLightVisualsComponent : Component
- {
- /// <summary>
- /// Sprite layer that will have its visibility toggled when this item is toggled.
- /// </summary>
- [DataField("spriteLayer")]
- public string? SpriteLayer = "light";
- /// <summary>
- /// Layers to add to the sprite of the player that is holding this entity (while the component is toggled on).
- /// </summary>
- [DataField("inhandVisuals")]
- public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
- /// <summary>
- /// Layers to add to the sprite of the player that is wearing this entity (while the component is toggled on).
- /// </summary>
- [DataField("clothingVisuals")]
- public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
- }
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