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- using Content.Shared.Robotics;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- namespace Content.Client.Robotics.UI;
- public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- public RoboticsConsoleWindow _window = default!;
- public RoboticsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<RoboticsConsoleWindow>();
- _window.SetEntity(Owner);
- _window.OnDisablePressed += address =>
- {
- SendMessage(new RoboticsConsoleDisableMessage(address));
- };
- _window.OnDestroyPressed += address =>
- {
- SendMessage(new RoboticsConsoleDestroyMessage(address));
- };
- }
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (state is not RoboticsConsoleState cast)
- return;
- _window.UpdateState(cast);
- }
- }
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