JointVisualsSystem.cs 471 B

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  1. using Robust.Client.Graphics;
  2. namespace Content.Client.Physics;
  3. public sealed class JointVisualsSystem : EntitySystem
  4. {
  5. [Dependency] private readonly IOverlayManager _overlay = default!;
  6. public override void Initialize()
  7. {
  8. base.Initialize();
  9. _overlay.AddOverlay(new JointVisualsOverlay(EntityManager));
  10. }
  11. public override void Shutdown()
  12. {
  13. base.Shutdown();
  14. _overlay.RemoveOverlay<JointVisualsOverlay>();
  15. }
  16. }