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- using Robust.Client.GameObjects;
- using Robust.Shared.GameObjects;
- namespace Content.Client.Markers;
- public sealed class MarkerSystem : EntitySystem
- {
- private bool _markersVisible;
- public bool MarkersVisible
- {
- get => _markersVisible;
- set
- {
- _markersVisible = value;
- UpdateMarkers();
- }
- }
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<MarkerComponent, ComponentStartup>(OnStartup);
- }
- private void OnStartup(EntityUid uid, MarkerComponent marker, ComponentStartup args)
- {
- UpdateVisibility(uid);
- }
- private void UpdateVisibility(EntityUid uid)
- {
- if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
- {
- sprite.Visible = MarkersVisible;
- }
- }
- private void UpdateMarkers()
- {
- var query = AllEntityQuery<MarkerComponent>();
- while (query.MoveNext(out var uid, out var comp))
- {
- UpdateVisibility(uid);
- }
- }
- }
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