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- using Content.Shared.Emp;
- using Robust.Shared.Random;
- namespace Content.Client.Emp;
- public sealed class EmpSystem : SharedEmpSystem
- {
- [Dependency] private readonly IRobustRandom _random = default!;
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<EmpDisabledComponent, TransformComponent>();
- while (query.MoveNext(out var uid, out var comp, out var transform))
- {
- if (Timing.CurTime > comp.TargetTime)
- {
- comp.TargetTime = Timing.CurTime + _random.NextFloat(0.8f, 1.2f) * TimeSpan.FromSeconds(comp.EffectCooldown);
- Spawn(EmpDisabledEffectPrototype, transform.Coordinates);
- }
- }
- }
- }
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