ClockSystem.cs 927 B

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  1. using Content.Shared.Clock;
  2. using Robust.Client.GameObjects;
  3. namespace Content.Client.Clock;
  4. public sealed class ClockSystem : SharedClockSystem
  5. {
  6. public override void Update(float frameTime)
  7. {
  8. base.Update(frameTime);
  9. var query = EntityQueryEnumerator<ClockComponent, SpriteComponent>();
  10. while (query.MoveNext(out var uid, out var comp, out var sprite))
  11. {
  12. if (!sprite.LayerMapTryGet(ClockVisualLayers.HourHand, out var hourLayer) ||
  13. !sprite.LayerMapTryGet(ClockVisualLayers.MinuteHand, out var minuteLayer))
  14. continue;
  15. var time = GetClockTime((uid, comp));
  16. var hourState = $"{comp.HoursBase}{time.Hours % 12}";
  17. var minuteState = $"{comp.MinutesBase}{time.Minutes / 5}";
  18. sprite.LayerSetState(hourLayer, hourState);
  19. sprite.LayerSetState(minuteLayer, minuteState);
  20. }
  21. }
  22. }