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- namespace Content.Client.Atmos.Components;
- /// <summary>
- /// Sets which sprite RSI is used for displaying the fire visuals and what state to use based on the fire stacks
- /// accumulated.
- /// </summary>
- [RegisterComponent]
- public sealed partial class FireVisualsComponent : Component
- {
- [DataField("fireStackAlternateState")]
- public int FireStackAlternateState = 3;
- [DataField("normalState")]
- public string? NormalState;
- [DataField("alternateState")]
- public string? AlternateState;
- [DataField("sprite")]
- public string? Sprite;
- [DataField("lightEnergyPerStack")]
- public float LightEnergyPerStack = 0.5f;
- [DataField("lightRadiusPerStack")]
- public float LightRadiusPerStack = 0.3f;
- [DataField("maxLightEnergy")]
- public float MaxLightEnergy = 10f;
- [DataField("maxLightRadius")]
- public float MaxLightRadius = 4f;
- [DataField("lightColor")]
- public Color LightColor = Color.Orange;
- /// <summary>
- /// Client side point-light entity. We use this instead of directly adding a light to
- /// the burning entity as entities don't support having multiple point-lights.
- /// </summary>
- public EntityUid? LightEntity;
- }
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