AnomalyScannerBoundUserInterface.cs 1.0 KB

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  1. using Content.Shared.Anomaly;
  2. using JetBrains.Annotations;
  3. using Robust.Client.GameObjects;
  4. namespace Content.Client.Anomaly.Ui;
  5. [UsedImplicitly]
  6. public sealed class AnomalyScannerBoundUserInterface : BoundUserInterface
  7. {
  8. private AnomalyScannerMenu? _menu;
  9. public AnomalyScannerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
  10. {
  11. }
  12. protected override void Open()
  13. {
  14. base.Open();
  15. _menu = new AnomalyScannerMenu();
  16. _menu.OpenCentered();
  17. }
  18. protected override void UpdateState(BoundUserInterfaceState state)
  19. {
  20. base.UpdateState(state);
  21. if (state is not AnomalyScannerUserInterfaceState msg)
  22. return;
  23. if (_menu == null)
  24. return;
  25. _menu.LastMessage = msg.Message;
  26. _menu.NextPulseTime = msg.NextPulseTime;
  27. _menu.UpdateMenu();
  28. }
  29. protected override void Dispose(bool disposing)
  30. {
  31. base.Dispose(disposing);
  32. if (!disposing)
  33. return;
  34. _menu?.Dispose();
  35. }
  36. }