shaders.yml 2.1 KB

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  1. - type: shader
  2. id: CircleMask
  3. kind: source
  4. path: "/Textures/Shaders/circle_mask.swsl"
  5. params:
  6. CircleRadius: 15.0
  7. CircleMinDist: 0.0
  8. CirclePow: 0.5
  9. CircleMax: 4.0
  10. CircleMult: 0.5
  11. - type: shader
  12. id: GradientCircleMask
  13. kind: source
  14. path: "/Textures/Shaders/gradient_circle_mask.swsl"
  15. - type: shader
  16. id: WorldGradientCircle
  17. kind: source
  18. path: "/Textures/Shaders/world_gradient_circle.swsl"
  19. - type: shader
  20. id: ColoredScreenBorder
  21. kind: source
  22. path: "/Textures/Shaders/colored_screen_border.swsl"
  23. - type: shader
  24. id: FlashedEffect
  25. kind: source
  26. path: "/Textures/Shaders/flashed_effect.swsl"
  27. - type: shader
  28. id: Singularity
  29. kind: source
  30. path: "/Textures/Shaders/singularity.swsl"
  31. - type: shader
  32. id: Radiation
  33. kind: source
  34. path: "/Textures/Shaders/radiation.swsl"
  35. params:
  36. positionInput: 0,0
  37. life: 0
  38. - type: shader
  39. id: Rainbow
  40. kind: source
  41. path: "/Textures/Shaders/rainbow.swsl"
  42. - type: shader
  43. id: CameraStatic
  44. kind: source
  45. path: "/Textures/Shaders/camera_static.swsl"
  46. - type: shader
  47. id: Drunk
  48. kind: source
  49. path: "/Textures/Shaders/drunk.swsl"
  50. - type: shader
  51. id: Drowsiness
  52. kind: source
  53. path: "/Textures/Shaders/radial_blur.swsl"
  54. - type: shader
  55. id: Texture
  56. kind: source
  57. path: "/Textures/Shaders/texture.swsl"
  58. params:
  59. positionInput: 0, 0
  60. pixelSize: 32, 32
  61. alphaCutoff: 0
  62. removeTransparency: false
  63. - type: shader
  64. id: BlurryVisionX
  65. kind: source
  66. path: "/Textures/Shaders/blurryx.swsl"
  67. - type: shader
  68. id: BlurryVisionY
  69. kind: source
  70. path: "/Textures/Shaders/blurryy.swsl"
  71. # cloaking distortion effect
  72. - type: shader
  73. id: Stealth
  74. kind: source
  75. path: "/Textures/Shaders/stealth.swsl"
  76. - type: shader
  77. id: PaperStamp
  78. kind: source
  79. path: "/Textures/Shaders/paperstamp.swsl"
  80. # Simple horizontal cut
  81. - type: shader
  82. id: HorizontalCut
  83. kind: source
  84. path: "/Textures/Shaders/hcut.swsl"
  85. # Stylized simulation of blindness
  86. - type: shader
  87. id: Cataracts
  88. kind: source
  89. path: "/Textures/Shaders/cataracts.swsl"
  90. - type: shader
  91. id: Hologram
  92. kind: source
  93. path: "/Textures/Shaders/hologram.swsl"