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- - type: shader
- id: CircleMask
- kind: source
- path: "/Textures/Shaders/circle_mask.swsl"
- params:
- CircleRadius: 15.0
- CircleMinDist: 0.0
- CirclePow: 0.5
- CircleMax: 4.0
- CircleMult: 0.5
- - type: shader
- id: GradientCircleMask
- kind: source
- path: "/Textures/Shaders/gradient_circle_mask.swsl"
- - type: shader
- id: WorldGradientCircle
- kind: source
- path: "/Textures/Shaders/world_gradient_circle.swsl"
- - type: shader
- id: ColoredScreenBorder
- kind: source
- path: "/Textures/Shaders/colored_screen_border.swsl"
- - type: shader
- id: FlashedEffect
- kind: source
- path: "/Textures/Shaders/flashed_effect.swsl"
- - type: shader
- id: Singularity
- kind: source
- path: "/Textures/Shaders/singularity.swsl"
- - type: shader
- id: Radiation
- kind: source
- path: "/Textures/Shaders/radiation.swsl"
- params:
- positionInput: 0,0
- life: 0
- - type: shader
- id: Rainbow
- kind: source
- path: "/Textures/Shaders/rainbow.swsl"
- - type: shader
- id: CameraStatic
- kind: source
- path: "/Textures/Shaders/camera_static.swsl"
- - type: shader
- id: Drunk
- kind: source
- path: "/Textures/Shaders/drunk.swsl"
- - type: shader
- id: Drowsiness
- kind: source
- path: "/Textures/Shaders/radial_blur.swsl"
- - type: shader
- id: Texture
- kind: source
- path: "/Textures/Shaders/texture.swsl"
- params:
- positionInput: 0, 0
- pixelSize: 32, 32
- alphaCutoff: 0
- removeTransparency: false
- - type: shader
- id: BlurryVisionX
- kind: source
- path: "/Textures/Shaders/blurryx.swsl"
- - type: shader
- id: BlurryVisionY
- kind: source
- path: "/Textures/Shaders/blurryy.swsl"
- # cloaking distortion effect
- - type: shader
- id: Stealth
- kind: source
- path: "/Textures/Shaders/stealth.swsl"
- - type: shader
- id: PaperStamp
- kind: source
- path: "/Textures/Shaders/paperstamp.swsl"
- # Simple horizontal cut
- - type: shader
- id: HorizontalCut
- kind: source
- path: "/Textures/Shaders/hcut.swsl"
- # Stylized simulation of blindness
- - type: shader
- id: Cataracts
- kind: source
- path: "/Textures/Shaders/cataracts.swsl"
- - type: shader
- id: Hologram
- kind: source
- path: "/Textures/Shaders/hologram.swsl"
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