roundstart.yml 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. - type: entity
  2. id: BaseGameRule
  3. abstract: true
  4. components:
  5. - type: GameRule
  6. - type: entity
  7. parent: BaseGameRule
  8. id: RespawnDeadRule
  9. components:
  10. - type: RespawnDeadRule
  11. alwaysRespawnDead: true
  12. - type: RespawnTracker
  13. respawnDelay: 300
  14. deleteBody: false
  15. #shorter respawn timer for TDM
  16. - type: entity
  17. parent: BaseGameRule
  18. id: RespawnDeadRuleTDM
  19. components:
  20. - type: RespawnDeadRule
  21. alwaysRespawnDead: true
  22. - type: RespawnTracker
  23. respawnDelay: 120
  24. deleteBody: false
  25. - type: entity
  26. id: InactivityTimeRestart
  27. parent: BaseGameRule
  28. components:
  29. - type: InactivityRule
  30. inactivityMaxTime: 600
  31. roundEndDelay: 10
  32. - type: entity
  33. id: MaxTimeRestart
  34. parent: BaseGameRule
  35. components:
  36. - type: MaxTimeRestartRule
  37. roundMaxTime: 300
  38. roundEndDelay: 10
  39. - type: entity
  40. id: Sandbox
  41. parent: BaseGameRule
  42. components:
  43. - type: SandboxRule
  44. - type: entity
  45. id: Secret
  46. parent: BaseGameRule
  47. components:
  48. - type: SecretRule
  49. - type: entity
  50. parent: BaseGameRule
  51. id: GracewallRule
  52. components:
  53. - type: GracewallRule
  54. - type: entity
  55. parent: BaseGameRule
  56. id: CaptureAreaRule
  57. components:
  58. - type: CaptureAreaRule
  59. - type: entity
  60. id: DeathMatchRule
  61. parent: BaseGameRule
  62. components:
  63. - type: DeathMatchRule
  64. - type: entity
  65. id: TeamDeathMatchRule
  66. parent: BaseGameRule
  67. components:
  68. - type: TeamDeathMatchRule