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- using Content.Shared.Inventory;
- namespace Content.Shared.Atmos;
- /// <summary>
- /// Raised on a burning entity to check its fire protection.
- /// Damage taken is multiplied by the final amount, but not temperature.
- /// TemperatureProtection is needed for that.
- /// </summary>
- [ByRefEvent]
- public sealed class GetFireProtectionEvent : EntityEventArgs, IInventoryRelayEvent
- {
- public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
- /// <summary>
- /// What to multiply the fire damage by.
- /// If this is 0 then it's ignored
- /// </summary>
- public float Multiplier;
- public GetFireProtectionEvent()
- {
- Multiplier = 1f;
- }
- /// <summary>
- /// Reduce fire damage taken by a percentage.
- /// </summary>
- public void Reduce(float by)
- {
- Multiplier -= by;
- }
- }
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