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- using Content.Shared.FixedPoint;
- using Content.Shared.Roles;
- using Content.Shared.Storage;
- using Robust.Shared.Network;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// Gamerule that tracks stats for TDM gamemodes
- /// </summary>
- [RegisterComponent, Access(typeof(TeamDeathMatchRuleSystem))]
- public sealed partial class TeamDeathMatchRuleComponent : Component
- {
- [DataField("team1")]
- public string Team1 = "";
- [DataField("team1Points")]
- public int Team1Points = 0;
- [DataField("team1Deaths")]
- public int Team1Deaths = 0;
- [DataField("team1Kills")]
- public int Team1Kills = 0;
- [DataField("team2")]
- public string Team2 = "";
- [DataField("team2Points")]
- public int Team2Points = 0;
- [DataField("team2Deaths")]
- public int Team2Deaths = 0;
- [DataField("team2Kills")]
- public int Team2Kills = 0;
- }
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