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- using System.Linq;
- using Content.Shared.Camera;
- using Content.Shared.Examine;
- using Content.Shared.Hands;
- using Content.Shared.Hands.Components;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Inventory.VirtualItem;
- using Content.Shared.Item;
- using Content.Shared.Movement.Components;
- using Content.Shared.Movement.Systems;
- using Content.Shared.Popups;
- using Content.Shared.Timing;
- using Content.Shared.Verbs;
- using Content.Shared.Weapons.Melee;
- using Content.Shared.Weapons.Melee.Components;
- using Content.Shared.Weapons.Melee.Events;
- using Content.Shared.Weapons.Ranged.Components;
- using Content.Shared.Weapons.Ranged.Events;
- using Content.Shared.Weapons.Ranged.Systems;
- using Content.Shared.Wieldable.Components;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Network;
- using Robust.Shared.Timing;
- namespace Content.Shared.Wieldable;
- public abstract class SharedWieldableSystem : EntitySystem
- {
- [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly INetManager _netManager = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedGunSystem _gun = default!;
- [Dependency] private readonly SharedHandsSystem _hands = default!;
- [Dependency] private readonly SharedItemSystem _item = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
- [Dependency] private readonly UseDelaySystem _delay = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand, before: [typeof(SharedGunSystem)]);
- SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
- SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
- SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
- SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
- SubscribeLocalEvent<WieldableComponent, HandDeselectedEvent>(OnDeselectWieldable);
- SubscribeLocalEvent<MeleeRequiresWieldComponent, AttemptMeleeEvent>(OnMeleeAttempt);
- SubscribeLocalEvent<GunRequiresWieldComponent, ExaminedEvent>(OnExamineRequires);
- SubscribeLocalEvent<GunRequiresWieldComponent, ShotAttemptedEvent>(OnShootAttempt);
- SubscribeLocalEvent<GunWieldBonusComponent, ItemWieldedEvent>(OnGunWielded);
- SubscribeLocalEvent<GunWieldBonusComponent, ItemUnwieldedEvent>(OnGunUnwielded);
- SubscribeLocalEvent<GunWieldBonusComponent, GunRefreshModifiersEvent>(OnGunRefreshModifiers);
- SubscribeLocalEvent<GunWieldBonusComponent, ExaminedEvent>(OnExamine);
- SubscribeLocalEvent<SpeedModifiedOnWieldComponent, ItemWieldedEvent>(OnSpeedModifierWielded);
- SubscribeLocalEvent<SpeedModifiedOnWieldComponent, ItemUnwieldedEvent>(OnSpeedModifierUnwielded);
- SubscribeLocalEvent<SpeedModifiedOnWieldComponent, HeldRelayedEvent<RefreshMovementSpeedModifiersEvent>>(OnRefreshSpeedWielded);
- SubscribeLocalEvent<IncreaseDamageOnWieldComponent, GetMeleeDamageEvent>(OnGetMeleeDamage);
- }
- private void OnMeleeAttempt(EntityUid uid, MeleeRequiresWieldComponent component, ref AttemptMeleeEvent args)
- {
- if (TryComp<WieldableComponent>(uid, out var wieldable) &&
- !wieldable.Wielded)
- {
- args.Cancelled = true;
- args.Message = Loc.GetString("wieldable-component-requires", ("item", uid));
- }
- }
- private void OnShootAttempt(EntityUid uid, GunRequiresWieldComponent component, ref ShotAttemptedEvent args)
- {
- if (TryComp<WieldableComponent>(uid, out var wieldable) &&
- !wieldable.Wielded)
- {
- args.Cancel();
- var time = _timing.CurTime;
- if (time > component.LastPopup + component.PopupCooldown &&
- !HasComp<MeleeWeaponComponent>(uid) &&
- !HasComp<MeleeRequiresWieldComponent>(uid))
- {
- component.LastPopup = time;
- var message = Loc.GetString("wieldable-component-requires", ("item", uid));
- _popup.PopupClient(message, args.Used, args.User);
- }
- }
- }
- private void OnGunUnwielded(EntityUid uid, GunWieldBonusComponent component, ItemUnwieldedEvent args)
- {
- _gun.RefreshModifiers(uid);
- }
- private void OnGunWielded(EntityUid uid, GunWieldBonusComponent component, ref ItemWieldedEvent args)
- {
- _gun.RefreshModifiers(uid);
- }
- private void OnDeselectWieldable(EntityUid uid, WieldableComponent component, HandDeselectedEvent args)
- {
- if (_hands.EnumerateHands(args.User).Count() > 2)
- return;
- TryUnwield(uid, component, args.User);
- }
- private void OnGunRefreshModifiers(Entity<GunWieldBonusComponent> bonus, ref GunRefreshModifiersEvent args)
- {
- if (TryComp(bonus, out WieldableComponent? wield) &&
- wield.Wielded)
- {
- args.MinAngle += bonus.Comp.MinAngle;
- args.MaxAngle += bonus.Comp.MaxAngle;
- args.AngleDecay += bonus.Comp.AngleDecay;
- args.AngleIncrease += bonus.Comp.AngleIncrease;
- }
- }
- private void OnSpeedModifierWielded(EntityUid uid, SpeedModifiedOnWieldComponent component, ItemWieldedEvent args)
- {
- _movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
- }
- private void OnSpeedModifierUnwielded(EntityUid uid, SpeedModifiedOnWieldComponent component, ItemUnwieldedEvent args)
- {
- _movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
- }
- private void OnRefreshSpeedWielded(EntityUid uid, SpeedModifiedOnWieldComponent component, ref HeldRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
- {
- if (TryComp<WieldableComponent>(uid, out var wield) && wield.Wielded)
- {
- args.Args.ModifySpeed(component.WalkModifier, component.SprintModifier);
- }
- }
- private void OnExamineRequires(Entity<GunRequiresWieldComponent> entity, ref ExaminedEvent args)
- {
- if (entity.Comp.WieldRequiresExamineMessage != null)
- args.PushText(Loc.GetString(entity.Comp.WieldRequiresExamineMessage));
- }
- private void OnExamine(EntityUid uid, GunWieldBonusComponent component, ref ExaminedEvent args)
- {
- if (HasComp<GunRequiresWieldComponent>(uid))
- return;
- if (component.WieldBonusExamineMessage != null)
- args.PushText(Loc.GetString(component.WieldBonusExamineMessage));
- }
- private void AddToggleWieldVerb(EntityUid uid, WieldableComponent component, GetVerbsEvent<InteractionVerb> args)
- {
- if (args.Hands == null || !args.CanAccess || !args.CanInteract)
- return;
- if (!_hands.IsHolding(args.User, uid, out _, args.Hands))
- return;
- // TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
- // verb. Or just don't add it to the list if the action is not executable.
- // TODO VERBS ICON
- InteractionVerb verb = new()
- {
- Text = component.Wielded ? Loc.GetString("wieldable-verb-text-unwield") : Loc.GetString("wieldable-verb-text-wield"),
- Act = component.Wielded
- ? () => TryUnwield(uid, component, args.User)
- : () => TryWield(uid, component, args.User)
- };
- args.Verbs.Add(verb);
- }
- private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
- {
- if (args.Handled)
- return;
- if (!component.Wielded)
- args.Handled = TryWield(uid, component, args.User);
- else if (component.UnwieldOnUse)
- args.Handled = TryUnwield(uid, component, args.User);
- if (HasComp<UseDelayComponent>(uid) && !component.UseDelayOnWield)
- args.ApplyDelay = false;
- }
- public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet = false)
- {
- // Do they have enough hands free?
- if (!TryComp<HandsComponent>(user, out var hands))
- {
- if (!quiet)
- _popup.PopupClient(Loc.GetString("wieldable-component-no-hands"), user, user);
- return false;
- }
- // Is it.. actually in one of their hands?
- if (!_hands.IsHolding(user, uid, out _, hands))
- {
- if (!quiet)
- _popup.PopupClient(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)), user, user);
- return false;
- }
- if (_hands.CountFreeableHands((user, hands)) < component.FreeHandsRequired)
- {
- if (!quiet)
- {
- var message = Loc.GetString("wieldable-component-not-enough-free-hands",
- ("number", component.FreeHandsRequired), ("item", uid));
- _popup.PopupClient(message, user, user);
- }
- return false;
- }
- // Seems legit.
- return true;
- }
- /// <summary>
- /// Attempts to wield an item, starting a UseDelay after.
- /// </summary>
- /// <returns>True if the attempt wasn't blocked.</returns>
- public bool TryWield(EntityUid used, WieldableComponent component, EntityUid user)
- {
- if (!CanWield(used, component, user))
- return false;
- if (TryComp(used, out UseDelayComponent? useDelay) && component.UseDelayOnWield)
- {
- if (!_delay.TryResetDelay((used, useDelay), true))
- return false;
- }
- var attemptEv = new WieldAttemptEvent(user);
- RaiseLocalEvent(used, ref attemptEv);
- if (attemptEv.Cancelled)
- return false;
- if (TryComp<ItemComponent>(used, out var item))
- {
- component.OldInhandPrefix = item.HeldPrefix;
- _item.SetHeldPrefix(used, component.WieldedInhandPrefix, component: item);
- }
- SetWielded((used, component), true);
- if (component.WieldSound != null)
- _audio.PlayPredicted(component.WieldSound, used, user);
- //This section handles spawning the virtual item(s) to occupy the required additional hand(s).
- //Since the client can't currently predict entity spawning, only do this if this is running serverside.
- //Remove this check if TrySpawnVirtualItem in SharedVirtualItemSystem is allowed to complete clientside.
- if (_netManager.IsServer)
- {
- var virtuals = new List<EntityUid>();
- for (var i = 0; i < component.FreeHandsRequired; i++)
- {
- if (_virtualItem.TrySpawnVirtualItemInHand(used, user, out var virtualItem, true))
- {
- virtuals.Add(virtualItem.Value);
- continue;
- }
- foreach (var existingVirtual in virtuals)
- {
- QueueDel(existingVirtual);
- }
- return false;
- }
- }
- var selfMessage = Loc.GetString("wieldable-component-successful-wield", ("item", used));
- var othersMessage = Loc.GetString("wieldable-component-successful-wield-other", ("user", Identity.Entity(user, EntityManager)), ("item", used));
- _popup.PopupPredicted(selfMessage, othersMessage, user, user);
- var ev = new ItemWieldedEvent(user);
- RaiseLocalEvent(used, ref ev);
- return true;
- }
- /// <summary>
- /// Attempts to unwield an item, with no use delay.
- /// </summary>
- /// <returns>True if the attempt wasn't blocked.</returns>
- public bool TryUnwield(EntityUid used, WieldableComponent component, EntityUid user, bool force = false)
- {
- if (!component.Wielded)
- return false; // already unwielded
- if (!force)
- {
- var attemptEv = new UnwieldAttemptEvent(user);
- RaiseLocalEvent(used, ref attemptEv);
- if (attemptEv.Cancelled)
- return false;
- }
- SetWielded((used, component), false);
- var ev = new ItemUnwieldedEvent(user, force);
- RaiseLocalEvent(used, ref ev);
- return true;
- }
- /// <summary>
- /// Sets wielded without doing any checks.
- /// </summary>
- private void SetWielded(Entity<WieldableComponent> ent, bool wielded)
- {
- ent.Comp.Wielded = wielded;
- Dirty(ent);
- _appearance.SetData(ent, WieldableVisuals.Wielded, wielded);
- }
- private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
- {
- _item.SetHeldPrefix(uid, component.OldInhandPrefix);
- var user = args.User;
- _virtualItem.DeleteInHandsMatching(user, uid);
- if (!args.Force) // don't play sound/popup if this was a forced unwield
- {
- if (component.UnwieldSound != null)
- _audio.PlayPredicted(component.UnwieldSound, uid, user);
- var selfMessage = Loc.GetString("wieldable-component-failed-wield", ("item", uid));
- var othersMessage = Loc.GetString("wieldable-component-failed-wield-other", ("user", Identity.Entity(args.User, EntityManager)), ("item", uid));
- _popup.PopupPredicted(selfMessage, othersMessage, user, user);
- }
- }
- private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
- {
- if (uid == args.Unequipped)
- TryUnwield(uid, component, args.User, force: true);
- }
- private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
- {
- if (args.BlockingEntity == uid)
- TryUnwield(uid, component, args.User, force: true);
- }
- private void OnGetMeleeDamage(EntityUid uid, IncreaseDamageOnWieldComponent component, ref GetMeleeDamageEvent args)
- {
- if (!TryComp<WieldableComponent>(uid, out var wield))
- return;
- if (!wield.Wielded)
- return;
- args.Damage += component.BonusDamage;
- }
- }
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