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- using System.Numerics;
- using Content.Shared.Physics;
- using Content.Shared.Whitelist;
- using Robust.Shared.Audio;
- using Robust.Shared.Containers;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Storage.Components;
- [NetworkedComponent]
- public abstract partial class SharedEntityStorageComponent : Component
- {
- public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
- public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
- public TimeSpan NextInternalOpenAttempt;
- /// <summary>
- /// Collision masks that get removed when the storage gets opened.
- /// </summary>
- public readonly int MasksToRemove = (int) (
- CollisionGroup.MidImpassable |
- CollisionGroup.HighImpassable |
- CollisionGroup.LowImpassable);
- /// <summary>
- /// Collision masks that were removed from ANY layer when the storage was opened;
- /// </summary>
- [DataField]
- public int RemovedMasks;
- /// <summary>
- /// The total amount of items that can fit in one entitystorage
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public int Capacity = 30;
- /// <summary>
- /// Whether or not the entity still has collision when open
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool IsCollidableWhenOpen;
- /// <summary>
- /// If true, it opens the storage when the entity inside of it moves
- /// If false, it prevents the storage from opening when the entity inside of it moves.
- /// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool OpenOnMove = true;
- //The offset for where items are emptied/vacuumed for the EntityStorage.
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public Vector2 EnteringOffset = new(0, 0);
- //The collision groups checked, so that items are depositied or grabbed from inside walls.
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
- /// <summary>
- /// How close you have to be to the "entering" spot to be able to enter
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float EnteringRange = 0.18f;
- /// <summary>
- /// Whether or not to show the contents when the storage is closed
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool ShowContents;
- /// <summary>
- /// Whether or not light is occluded by the storage
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool OccludesLight = true;
- /// <summary>
- /// Whether or not all the contents stored should be deleted with the entitystorage
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool DeleteContentsOnDestruction;
- /// <summary>
- /// Whether or not the container is sealed and traps air inside of it
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool Airtight = true;
- /// <summary>
- /// Whether or not the entitystorage is open or closed
- /// </summary>
- [DataField]
- public bool Open;
- /// <summary>
- /// The sound made when closed
- /// </summary>
- [DataField]
- public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
- /// <summary>
- /// The sound made when open
- /// </summary>
- [DataField]
- public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
- /// <summary>
- /// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
- /// standard requirement that the entity must be an item or mob is waived.
- /// </summary>
- [DataField]
- public EntityWhitelist? Whitelist;
- /// <summary>
- /// The contents of the storage
- /// </summary>
- [ViewVariables]
- public Container Contents = default!;
- }
- [Serializable, NetSerializable]
- public sealed class EntityStorageComponentState : ComponentState
- {
- public bool Open;
- public int Capacity;
- public bool IsCollidableWhenOpen;
- public bool OpenOnMove;
- public float EnteringRange;
- public TimeSpan NextInternalOpenAttempt;
- public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange, TimeSpan nextInternalOpenAttempt)
- {
- Open = open;
- Capacity = capacity;
- IsCollidableWhenOpen = isCollidableWhenOpen;
- OpenOnMove = openOnMove;
- EnteringRange = enteringRange;
- NextInternalOpenAttempt = nextInternalOpenAttempt;
- }
- }
- [ByRefEvent]
- public record struct InsertIntoEntityStorageAttemptEvent(EntityUid ItemToInsert, bool Cancelled = false);
- [ByRefEvent]
- public record struct StorageOpenAttemptEvent(EntityUid User, bool Silent, bool Cancelled = false);
- [ByRefEvent]
- public readonly record struct StorageBeforeOpenEvent;
- [ByRefEvent]
- public readonly record struct StorageAfterOpenEvent;
- [ByRefEvent]
- public record struct StorageCloseAttemptEvent(bool Cancelled = false);
- [ByRefEvent]
- public readonly record struct StorageBeforeCloseEvent(HashSet<EntityUid> Contents, HashSet<EntityUid> BypassChecks);
- [ByRefEvent]
- public readonly record struct StorageAfterCloseEvent;
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