SpeedModifiedByContactComponent.cs 376 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Serialization;
  3. namespace Content.Shared.Movement.Components;
  4. /// <summary>
  5. /// Exists just to listen to a single event. What a life.
  6. /// </summary>
  7. [NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
  8. public sealed partial class SpeedModifiedByContactComponent : Component
  9. {
  10. }