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- using Content.Shared.Movement.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Raises the engine movement inputs for a particular entity onto the designated entity
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
- [Access(typeof(SharedMoverController))]
- public sealed partial class RelayInputMoverComponent : Component
- {
- [ViewVariables, AutoNetworkedField]
- public EntityUid RelayEntity;
- }
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