RelayInputMoverComponent.cs 494 B

123456789101112131415
  1. using Content.Shared.Movement.Systems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Movement.Components;
  4. /// <summary>
  5. /// Raises the engine movement inputs for a particular entity onto the designated entity
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
  8. [Access(typeof(SharedMoverController))]
  9. public sealed partial class RelayInputMoverComponent : Component
  10. {
  11. [ViewVariables, AutoNetworkedField]
  12. public EntityUid RelayEntity;
  13. }