MovementBodyPartComponent.cs 536 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Movement.Components;
  3. [RegisterComponent, NetworkedComponent]
  4. public sealed partial class MovementBodyPartComponent : Component
  5. {
  6. [DataField("walkSpeed")]
  7. public float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
  8. [DataField("sprintSpeed")]
  9. public float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
  10. [DataField("acceleration")]
  11. public float Acceleration = MovementSpeedModifierComponent.DefaultAcceleration;
  12. }