BoundaryComponent.cs 372 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Movement.Components;
  3. /// <summary>
  4. /// Represents a boundary that can bump someone back when touched.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class BoundaryComponent : Component
  8. {
  9. [DataField, AutoNetworkedField]
  10. public float Offset = 2f;
  11. }