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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Automatically rotates eye upon grid traversals.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
- public sealed partial class AutoOrientComponent : Component
- {
- [DataField, AutoNetworkedField, AutoPausedField]
- public TimeSpan? NextChange;
- }
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