ActiveJetpackComponent.cs 393 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Movement.Components;
  3. /// <summary>
  4. /// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class ActiveJetpackComponent : Component
  8. {
  9. public float EffectCooldown = 0.3f;
  10. public TimeSpan TargetTime = TimeSpan.Zero;
  11. }