SharedGravitySystem.Shake.cs 1.5 KB

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  1. namespace Content.Shared.Gravity;
  2. public abstract partial class SharedGravitySystem
  3. {
  4. protected const float GravityKick = 100.0f;
  5. protected const float ShakeCooldown = 0.2f;
  6. private void UpdateShake()
  7. {
  8. var curTime = Timing.CurTime;
  9. var gravityQuery = GetEntityQuery<GravityComponent>();
  10. var query = EntityQueryEnumerator<GravityShakeComponent>();
  11. while (query.MoveNext(out var uid, out var comp))
  12. {
  13. if (comp.NextShake <= curTime)
  14. {
  15. if (comp.ShakeTimes == 0 || !gravityQuery.TryGetComponent(uid, out var gravity))
  16. {
  17. RemCompDeferred<GravityShakeComponent>(uid);
  18. continue;
  19. }
  20. ShakeGrid(uid, gravity);
  21. comp.ShakeTimes--;
  22. comp.NextShake += TimeSpan.FromSeconds(ShakeCooldown);
  23. Dirty(uid, comp);
  24. }
  25. }
  26. }
  27. public void StartGridShake(EntityUid uid, GravityComponent? gravity = null)
  28. {
  29. if (Terminating(uid))
  30. return;
  31. if (!Resolve(uid, ref gravity, false))
  32. return;
  33. if (!TryComp<GravityShakeComponent>(uid, out var shake))
  34. {
  35. shake = AddComp<GravityShakeComponent>(uid);
  36. shake.NextShake = Timing.CurTime;
  37. }
  38. shake.ShakeTimes = 10;
  39. Dirty(uid, shake);
  40. }
  41. protected virtual void ShakeGrid(EntityUid uid, GravityComponent? comp = null) {}
  42. }