PettableFriendSystem.cs 2.3 KB

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  1. using Content.Shared.Chemistry.Components;
  2. using Content.Shared.Friends.Components;
  3. using Content.Shared.Interaction.Events;
  4. using Content.Shared.NPC.Components;
  5. using Content.Shared.NPC.Systems;
  6. using Content.Shared.Popups;
  7. using Content.Shared.Timing;
  8. namespace Content.Shared.Friends.Systems;
  9. public sealed class PettableFriendSystem : EntitySystem
  10. {
  11. [Dependency] private readonly NpcFactionSystem _factionException = default!;
  12. [Dependency] private readonly SharedPopupSystem _popup = default!;
  13. [Dependency] private readonly UseDelaySystem _useDelay = default!;
  14. private EntityQuery<FactionExceptionComponent> _exceptionQuery;
  15. private EntityQuery<UseDelayComponent> _useDelayQuery;
  16. public override void Initialize()
  17. {
  18. base.Initialize();
  19. _exceptionQuery = GetEntityQuery<FactionExceptionComponent>();
  20. _useDelayQuery = GetEntityQuery<UseDelayComponent>();
  21. SubscribeLocalEvent<PettableFriendComponent, UseInHandEvent>(OnUseInHand);
  22. SubscribeLocalEvent<PettableFriendComponent, GotRehydratedEvent>(OnRehydrated);
  23. }
  24. private void OnUseInHand(Entity<PettableFriendComponent> ent, ref UseInHandEvent args)
  25. {
  26. var (uid, comp) = ent;
  27. var user = args.User;
  28. if (args.Handled || !_exceptionQuery.TryComp(uid, out var exceptionComp))
  29. return;
  30. var exception = (uid, exceptionComp);
  31. if (!_factionException.IsIgnored(exception, user))
  32. {
  33. // you have made a new friend :)
  34. _popup.PopupClient(Loc.GetString(comp.SuccessString, ("target", uid)), user, user);
  35. _factionException.IgnoreEntity(exception, user);
  36. args.Handled = true;
  37. return;
  38. }
  39. if (_useDelayQuery.TryComp(uid, out var useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
  40. return;
  41. _popup.PopupClient(Loc.GetString(comp.FailureString, ("target", uid)), user, user);
  42. }
  43. private void OnRehydrated(Entity<PettableFriendComponent> ent, ref GotRehydratedEvent args)
  44. {
  45. // can only pet before hydrating, after that the fish cannot be negotiated with
  46. if (!TryComp<FactionExceptionComponent>(ent, out var comp))
  47. return;
  48. _factionException.IgnoreEntities(args.Target, comp.Ignored);
  49. }
  50. }