FingerprintComponent.cs 367 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Forensics.Components;
  3. /// <summary>
  4. /// This component is for mobs that leave fingerprints.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class FingerprintComponent : Component
  8. {
  9. [DataField, AutoNetworkedField]
  10. public string? Fingerprint;
  11. }