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HandLabelerBoundUserInterface.cs 1.7 KB

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  1. using Content.Shared.Labels;
  2. using Content.Shared.Labels.Components;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.UserInterface;
  5. namespace Content.Client.Labels.UI
  6. {
  7. /// <summary>
  8. /// Initializes a <see cref="HandLabelerWindow"/> and updates it when new server messages are received.
  9. /// </summary>
  10. public sealed class HandLabelerBoundUserInterface : BoundUserInterface
  11. {
  12. [Dependency] private readonly IEntityManager _entManager = default!;
  13. [ViewVariables]
  14. private HandLabelerWindow? _window;
  15. public HandLabelerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
  16. {
  17. IoCManager.InjectDependencies(this);
  18. }
  19. protected override void Open()
  20. {
  21. base.Open();
  22. _window = this.CreateWindow<HandLabelerWindow>();
  23. if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler))
  24. {
  25. _window.SetMaxLabelLength(labeler!.MaxLabelChars);
  26. }
  27. _window.OnLabelChanged += OnLabelChanged;
  28. Reload();
  29. }
  30. private void OnLabelChanged(string newLabel)
  31. {
  32. // Focus moment
  33. if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler) &&
  34. labeler.AssignedLabel.Equals(newLabel))
  35. return;
  36. SendPredictedMessage(new HandLabelerLabelChangedMessage(newLabel));
  37. }
  38. public void Reload()
  39. {
  40. if (_window == null || !_entManager.TryGetComponent(Owner, out HandLabelerComponent? component))
  41. return;
  42. _window.SetCurrentLabel(component.AssignedLabel);
  43. }
  44. }
  45. }