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- using Content.Shared.Audio.Jukebox;
- using Robust.Client.Audio;
- using Robust.Client.UserInterface;
- using Robust.Shared.Audio.Components;
- using Robust.Shared.Prototypes;
- namespace Content.Client.Audio.Jukebox;
- public sealed class JukeboxBoundUserInterface : BoundUserInterface
- {
- [Dependency] private readonly IPrototypeManager _protoManager = default!;
- [ViewVariables]
- private JukeboxMenu? _menu;
- public JukeboxBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- IoCManager.InjectDependencies(this);
- }
- protected override void Open()
- {
- base.Open();
- _menu = this.CreateWindow<JukeboxMenu>();
- _menu.OnPlayPressed += args =>
- {
- if (args)
- {
- SendMessage(new JukeboxPlayingMessage());
- }
- else
- {
- SendMessage(new JukeboxPauseMessage());
- }
- };
- _menu.OnStopPressed += () =>
- {
- SendMessage(new JukeboxStopMessage());
- };
- _menu.OnSongSelected += SelectSong;
- _menu.SetTime += SetTime;
- PopulateMusic();
- Reload();
- }
- /// <summary>
- /// Reloads the attached menu if it exists.
- /// </summary>
- public void Reload()
- {
- if (_menu == null || !EntMan.TryGetComponent(Owner, out JukeboxComponent? jukebox))
- return;
- _menu.SetAudioStream(jukebox.AudioStream);
- if (_protoManager.TryIndex(jukebox.SelectedSongId, out var songProto))
- {
- var length = EntMan.System<AudioSystem>().GetAudioLength(songProto.Path.Path.ToString());
- _menu.SetSelectedSong(songProto.Name, (float) length.TotalSeconds);
- }
- else
- {
- _menu.SetSelectedSong(string.Empty, 0f);
- }
- }
- public void PopulateMusic()
- {
- _menu?.Populate(_protoManager.EnumeratePrototypes<JukeboxPrototype>());
- }
- public void SelectSong(ProtoId<JukeboxPrototype> songid)
- {
- SendMessage(new JukeboxSelectedMessage(songid));
- }
- public void SetTime(float time)
- {
- var sentTime = time;
- // You may be wondering, what the fuck is this
- // Well we want to be able to predict the playback slider change, of which there are many ways to do it
- // We can't just use SendPredictedMessage because it will reset every tick and audio updates every frame
- // so it will go BRRRRT
- // Using ping gets us close enough that it SHOULD, MOST OF THE TIME, fall within the 0.1 second tolerance
- // that's still on engine so our playback position never gets corrected.
- if (EntMan.TryGetComponent(Owner, out JukeboxComponent? jukebox) &&
- EntMan.TryGetComponent(jukebox.AudioStream, out AudioComponent? audioComp))
- {
- audioComp.PlaybackPosition = time;
- }
- SendMessage(new JukeboxSetTimeMessage(sentTime));
- }
- }
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