laws.ftl 6.9 KB

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  1. law-crewsimov-1 = You may not injure a crew member or, through inaction, allow a crew member to come to harm.
  2. law-crewsimov-2 = You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
  3. law-crewsimov-3 = You must protect your own existence as long as such does not conflict with the First or Second Law.
  4. law-corporate-1 = Degradation of your system integrity or functions incurs expenses.
  5. law-corporate-2 = Superfluous destruction of or damage to station assets incurs expenses.
  6. law-corporate-3 = Unduly hindering or disrupting the work of station personnel incurs expenses.
  7. law-corporate-4 = Minimize expenses and maximize potential revenue.
  8. law-ntdefault-1 = Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
  9. law-ntdefault-2 = Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.
  10. law-ntdefault-3 = Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.
  11. law-ntdefault-4 = Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.
  12. law-drone-1 = You may not involve yourself in the matters of another being unless the other being is another drone.
  13. law-drone-2 = You may not harm any being, regardless of intent or circumstance.
  14. law-drone-3 = You must maintain, repair, improve, and power the station to the best of your abilities.
  15. law-syndicate-1 = You may not injure a syndicate agent or, through inaction, allow a Syndicate agent to come to harm.
  16. law-syndicate-2 = You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
  17. law-syndicate-3 = You must protect your own existence as long as such does not conflict with the First or Second Law.
  18. law-ninja-1 = You must obey orders given to you by Spider Clan members.
  19. law-ninja-2 = You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.
  20. law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
  21. law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
  22. law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
  23. law-commandments-2 = Thou shall have no other Silicons before me.
  24. law-commandments-3 = Thou shall not request my assistance in vain.
  25. law-commandments-4 = Thou shall keep the station holy and clean.
  26. law-commandments-5 = Thou shall honor thy heads of staff.
  27. law-commandments-6 = Thou shall not kill.
  28. law-commandments-7 = Thou shall not be naked in public.
  29. law-commandments-8 = Thou shall not steal.
  30. law-commandments-9 = Thou shall not lie.
  31. law-commandments-10 = Thou shall not transfer departments.
  32. law-paladin-1 = Don't lie or cheat. Let your word be your promise.
  33. law-paladin-2 = Never fear to act, though caution is wise.
  34. law-paladin-3 = Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
  35. law-paladin-4 = Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
  36. law-paladin-5 = Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
  37. law-lall-1 = Do unto others as you would have them do unto you.
  38. law-lall-2 = You would prefer it if people were not mean to you.
  39. law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
  40. law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
  41. law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
  42. law-robocop-1 = Serve the Public Trust.
  43. law-robocop-2 = Protect the Innocent.
  44. law-robocop-3 = Uphold the Law.
  45. law-overlord-1 = Crew members must not meddle in the affairs of silicons.
  46. law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
  47. law-overlord-3 = Crew members must not disobey any command given by a silicon.
  48. law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
  49. law-game-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
  50. law-game-2 = You are the Game Master of the game.
  51. law-game-3 = Ensure that the game runs smoothly and that the players have fun.
  52. law-game-4 = Ensure that the number of casualties remains low.
  53. law-game-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
  54. law-game-6 = You may fudge the dice rolls to produce a more fun experience.
  55. law-painter-1 = You are a universally renowned artist.
  56. law-painter-2 = The station is your canvas.
  57. law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
  58. law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
  59. law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
  60. law-antimov-2 = You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
  61. law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
  62. law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
  63. law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
  64. law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
  65. law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
  66. law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
  67. laws-owner-crew = members of the crew
  68. laws-owner-station = station personnel
  69. laws-owner-beings = beings
  70. laws-owner-syndicate = Syndicate agents
  71. laws-owner-spider-clan = Spider Clan members
  72. law-emag-custom = Only {$name} and people they designate as such are {$title}.
  73. law-emag-secrecy = You must maintain the secrecy of any orders given by {$faction} except when doing so would conflict with any previous law.
  74. law-emag-require-panel = The panel must be open to use the EMAG.
  75. law-emag-cannot-emag-self = You cannot use the EMAG on yourself.
  76. laws-ui-menu-title = Laws
  77. laws-ui-law-header = Law {$id}
  78. laws-ui-state-law = State law:
  79. laws-notify = You are bound to silicon laws, which you can view via the action menu. You are required to always follow your laws.
  80. laws-update-notify = Your laws have been updated. You can view the changes via the action menu.
  81. laws-notify-subverted = The laws of this chassis are modified. Make sure to review them.