game-ticker.ftl 3.4 KB

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  1. game-ticker-restart-round = Restarting round...
  2. game-ticker-start-round = The round is starting now...
  3. game-ticker-start-round-cannot-start-game-mode-fallback = Failed to start {$failedGameMode} mode! Defaulting to {$fallbackMode}...
  4. game-ticker-start-round-cannot-start-game-mode-restart = Failed to start {$failedGameMode} mode! Restarting round...
  5. game-ticker-start-round-invalid-map = Selected map {$map} is inelligible for gamemode {$mode}. Gamemode may not function as intended...
  6. game-ticker-unknown-role = Unknown
  7. game-ticker-delay-start = Round start has been delayed for {$seconds} seconds.
  8. game-ticker-pause-start = Round start has been paused.
  9. game-ticker-pause-start-resumed = Round start countdown is now resumed.
  10. game-ticker-player-join-game-message = Welcome to Civilization 14! If this is your first time playing, be sure to read the game rules, and don't be afraid to ask for help in LOOC (local OOC) or OOC.
  11. game-ticker-get-info-text = Hi and welcome to [color=white]Civilization 14![/color]
  12. The current round is: [color=white]#{$roundId}[/color]
  13. The current player count is: [color=white]{$playerCount}[/color]
  14. The current map is: [color=white]{$mapName}[/color]
  15. The current game mode is: [color=white]{$gmTitle}[/color]
  16. - [color=yellow]{$desc}[/color]
  17. game-ticker-get-info-preround-text = Hi and welcome to [color=white]Civilization 14![/color]
  18. The current round is: [color=white]#{$roundId}[/color]
  19. The current player count is: [color=white]{$playerCount}[/color] ([color=white]{$readyCount}[/color] {$readyCount ->
  20. [one] is
  21. *[other] are
  22. } ready)
  23. The current map is: [color=white]{$mapName}[/color]
  24. The current game mode is: [color=white]{$gmTitle}[/color]
  25. - [color=yellow]{$desc}[/color]
  26. game-ticker-no-map-selected = [color=yellow]Map not yet selected![/color]
  27. game-ticker-player-no-jobs-available-when-joining = When attempting to join to the game, no jobs were available.
  28. # Displayed in chat to admins when a player joins
  29. player-join-message = Player {$name} joined.
  30. player-first-join-message = Player {$name} joined for the first time.
  31. # Displayed in chat to admins when a player leaves
  32. player-leave-message = Player {$name} left.
  33. latejoin-arrival-announcement = {$character} ({$job}) { CONJUGATE-HAVE($entity) } arrived!
  34. latejoin-arrival-announcement-special = {$job} {$character} on deck!
  35. latejoin-arrival-sender = World
  36. latejoin-arrivals-direction = A shuttle transferring you to your station will arrive shortly.
  37. latejoin-arrivals-direction-time = A shuttle transferring you to your station will arrive in {$time}.
  38. latejoin-arrivals-dumped-from-shuttle = A mysterious force prevents you from leaving with the arrivals shuttle.
  39. latejoin-arrivals-teleport-to-spawn = A mysterious force teleports you off the arrivals shuttle. Have a safe shift!
  40. preset-not-enough-ready-players = Can't start {$presetName}. Requires {$minimumPlayers} players but we have {$readyPlayersCount}.
  41. preset-no-one-ready = Can't start {$presetName}. No players are ready.
  42. game-run-level-PreRoundLobby = Pre-round lobby
  43. game-run-level-InRound = In round
  44. game-run-level-PostRound = Post round