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- using Content.Server.Fluids.EntitySystems;
- using Content.Shared.FixedPoint;
- using Robust.Shared.Audio;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Fluids.Components;
- [RegisterComponent]
- [Access(typeof(SpraySystem))]
- public sealed partial class SprayComponent : Component
- {
- public const string SolutionName = "spray";
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public FixedPoint2 TransferAmount = 10;
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public float SprayDistance = 3.5f;
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public float SprayVelocity = 3.5f;
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public EntProtoId SprayedPrototype = "Vapor";
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public int VaporAmount = 1;
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public float VaporSpread = 90f;
- /// <summary>
- /// How much the player is pushed back for each spray.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public float PushbackAmount = 2f;
- [ViewVariables(VVAccess.ReadWrite), DataField(required: true)]
- [Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
- public SoundSpecifier SpraySound { get; private set; } = default!;
- }
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