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- using Content.Shared.Dataset;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Chat;
- /// <summary>
- /// Makes the entity speak when triggered. If the item has UseDelay component, the system will respect that cooldown.
- /// </summary>
- [RegisterComponent]
- public sealed partial class SpeakOnTriggerComponent : Component
- {
- /// <summary>
- /// The identifier for the dataset prototype containing messages to be spoken by this entity.
- /// </summary>
- [DataField(required: true)]
- public ProtoId<LocalizedDatasetPrototype> Pack = string.Empty;
- }
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