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ChatManager.cs 17 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using System.Linq;
  3. using System.Runtime.InteropServices;
  4. using Content.Server.Administration.Logs;
  5. using Content.Server.Administration.Managers;
  6. using Content.Server.Administration.Systems;
  7. using Content.Server.Discord.DiscordLink;
  8. using Content.Server.Players.RateLimiting;
  9. using Content.Server.Preferences.Managers;
  10. using Content.Shared.Administration;
  11. using Content.Shared.CCVar;
  12. using Content.Shared.Chat;
  13. using Content.Shared.Database;
  14. using Content.Shared.Mind;
  15. using Content.Shared.Players.RateLimiting;
  16. using Robust.Shared.Configuration;
  17. using Robust.Shared.Network;
  18. using Robust.Shared.Player;
  19. using Robust.Shared.Replays;
  20. using Robust.Shared.Utility;
  21. namespace Content.Server.Chat.Managers;
  22. /// <summary>
  23. /// Dispatches chat messages to clients.
  24. /// </summary>
  25. internal sealed partial class ChatManager : IChatManager
  26. {
  27. private static readonly Dictionary<string, string> PatronOocColors = new()
  28. {
  29. // I had plans for multiple colors and those went nowhere so...
  30. { "nuclear_operative", "#aa00ff" },
  31. { "syndicate_agent", "#aa00ff" },
  32. { "revolutionary", "#aa00ff" }
  33. };
  34. [Dependency] private readonly IReplayRecordingManager _replay = default!;
  35. [Dependency] private readonly IServerNetManager _netManager = default!;
  36. [Dependency] private readonly DiscordChatLink _discordLink = default!;
  37. [Dependency] private readonly IAdminManager _adminManager = default!;
  38. [Dependency] private readonly IAdminLogManager _adminLogger = default!;
  39. [Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
  40. [Dependency] private readonly IConfigurationManager _configurationManager = default!;
  41. [Dependency] private readonly INetConfigurationManager _netConfigManager = default!;
  42. [Dependency] private readonly IEntityManager _entityManager = default!;
  43. [Dependency] private readonly PlayerRateLimitManager _rateLimitManager = default!;
  44. /// <summary>
  45. /// The maximum length a player-sent message can be sent
  46. /// </summary>
  47. public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
  48. private bool _oocEnabled = true;
  49. private bool _adminOocEnabled = true;
  50. private readonly Dictionary<NetUserId, ChatUser> _players = new();
  51. public void Initialize()
  52. {
  53. _netManager.RegisterNetMessage<MsgChatMessage>();
  54. _netManager.RegisterNetMessage<MsgDeleteChatMessagesBy>();
  55. _configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
  56. _configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
  57. RegisterRateLimits();
  58. }
  59. private void OnOocEnabledChanged(bool val)
  60. {
  61. if (_oocEnabled == val) return;
  62. _oocEnabled = val;
  63. DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-ooc-chat-enabled-message" : "chat-manager-ooc-chat-disabled-message"));
  64. }
  65. private void OnAdminOocEnabledChanged(bool val)
  66. {
  67. if (_adminOocEnabled == val) return;
  68. _adminOocEnabled = val;
  69. DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
  70. }
  71. public void DeleteMessagesBy(NetUserId uid)
  72. {
  73. if (!_players.TryGetValue(uid, out var user))
  74. return;
  75. var msg = new MsgDeleteChatMessagesBy { Key = user.Key, Entities = user.Entities };
  76. _netManager.ServerSendToAll(msg);
  77. }
  78. [return: NotNullIfNotNull(nameof(author))]
  79. public ChatUser? EnsurePlayer(NetUserId? author)
  80. {
  81. if (author == null)
  82. return null;
  83. ref var user = ref CollectionsMarshal.GetValueRefOrAddDefault(_players, author.Value, out var exists);
  84. if (!exists || user == null)
  85. user = new ChatUser(_players.Count);
  86. return user;
  87. }
  88. #region Server Announcements
  89. public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
  90. {
  91. var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
  92. ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
  93. Logger.InfoS("SERVER", message);
  94. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
  95. }
  96. public void DispatchServerMessage(ICommonSession player, string message, bool suppressLog = false)
  97. {
  98. var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
  99. ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, player.Channel);
  100. if (!suppressLog)
  101. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server message to {player:Player}: {message}");
  102. }
  103. public void SendAdminAnnouncement(string message, AdminFlags? flagBlacklist, AdminFlags? flagWhitelist)
  104. {
  105. var clients = _adminManager.ActiveAdmins.Where(p =>
  106. {
  107. var adminData = _adminManager.GetAdminData(p);
  108. DebugTools.AssertNotNull(adminData);
  109. if (adminData == null)
  110. return false;
  111. if (flagBlacklist != null && adminData.HasFlag(flagBlacklist.Value))
  112. return false;
  113. return flagWhitelist == null || adminData.HasFlag(flagWhitelist.Value);
  114. }).Select(p => p.Channel);
  115. var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
  116. ("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")), ("message", FormattedMessage.EscapeText(message)));
  117. ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, true, clients);
  118. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin announcement: {message}");
  119. }
  120. public void SendAdminAnnouncementMessage(ICommonSession player, string message, bool suppressLog = true)
  121. {
  122. var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
  123. ("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
  124. ("message", FormattedMessage.EscapeText(message)));
  125. ChatMessageToOne(ChatChannel.Admin, message, wrappedMessage, default, false, player.Channel);
  126. }
  127. public void SendAdminAlert(string message)
  128. {
  129. var clients = _adminManager.ActiveAdmins.Select(p => p.Channel);
  130. var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
  131. ("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")), ("message", FormattedMessage.EscapeText(message)));
  132. ChatMessageToMany(ChatChannel.AdminAlert, message, wrappedMessage, default, false, true, clients);
  133. }
  134. public void SendAdminAlert(EntityUid player, string message)
  135. {
  136. var mindSystem = _entityManager.System<SharedMindSystem>();
  137. if (!mindSystem.TryGetMind(player, out var mindId, out var mind))
  138. {
  139. SendAdminAlert(message);
  140. return;
  141. }
  142. var adminSystem = _entityManager.System<AdminSystem>();
  143. var antag = mind.UserId != null && (adminSystem.GetCachedPlayerInfo(mind.UserId.Value)?.Antag ?? false);
  144. SendAdminAlert($"{mind.Session?.Name}{(antag ? " (ANTAG)" : "")} {message}");
  145. }
  146. public void SendHookOOC(string sender, string message)
  147. {
  148. if (!_oocEnabled && _configurationManager.GetCVar(CCVars.DisablingOOCDisablesRelay))
  149. {
  150. return;
  151. }
  152. var wrappedMessage = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender), ("message", FormattedMessage.EscapeText(message)));
  153. ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, source: EntityUid.Invalid, hideChat: false, recordReplay: true);
  154. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
  155. }
  156. public void SendHookAdmin(string sender, string message)
  157. {
  158. var wrappedMessage = Loc.GetString("chat-manager-send-hook-admin-wrap-message", ("senderName", sender), ("message", FormattedMessage.EscapeText(message)));
  159. ChatMessageToAll(ChatChannel.AdminChat, message, wrappedMessage, source: EntityUid.Invalid, hideChat: false, recordReplay: false);
  160. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Hook admin from {sender}: {message}");
  161. }
  162. #endregion
  163. #region Public OOC Chat API
  164. /// <summary>
  165. /// Called for a player to attempt sending an OOC, out-of-game. message.
  166. /// </summary>
  167. /// <param name="player">The player sending the message.</param>
  168. /// <param name="message">The message.</param>
  169. /// <param name="type">The type of message.</param>
  170. public void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type)
  171. {
  172. if (HandleRateLimit(player) != RateLimitStatus.Allowed)
  173. return;
  174. // Check if message exceeds the character limit
  175. if (message.Length > MaxMessageLength)
  176. {
  177. DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
  178. return;
  179. }
  180. switch (type)
  181. {
  182. case OOCChatType.OOC:
  183. SendOOC(player, message);
  184. break;
  185. case OOCChatType.Admin:
  186. SendAdminChat(player, message);
  187. break;
  188. }
  189. }
  190. #endregion
  191. #region Private API
  192. private void SendOOC(ICommonSession player, string message)
  193. {
  194. if (_adminManager.IsAdmin(player))
  195. {
  196. if (!_adminOocEnabled)
  197. {
  198. return;
  199. }
  200. }
  201. else if (!_oocEnabled)
  202. {
  203. return;
  204. }
  205. Color? colorOverride = null;
  206. var wrappedMessage = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
  207. if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
  208. {
  209. var prefs = _preferencesManager.GetPreferences(player.UserId);
  210. colorOverride = prefs.AdminOOCColor;
  211. }
  212. if (_netConfigManager.GetClientCVar(player.Channel, CCVars.ShowOocPatronColor) && player.Channel.UserData.PatronTier is { } patron && PatronOocColors.TryGetValue(patron, out var patronColor))
  213. {
  214. wrappedMessage = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor), ("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
  215. }
  216. //TODO: player.Name color, this will need to change the structure of the MsgChatMessage
  217. ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, author: player.UserId);
  218. _discordLink.SendMessage(message, player.Name, ChatChannel.OOC);
  219. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
  220. }
  221. private void SendAdminChat(ICommonSession player, string message)
  222. {
  223. if (!_adminManager.IsAdmin(player))
  224. {
  225. _adminLogger.Add(LogType.Chat, LogImpact.Extreme, $"{player:Player} attempted to send admin message but was not admin");
  226. return;
  227. }
  228. var clients = _adminManager.ActiveAdmins.Select(p => p.Channel);
  229. var wrappedMessage = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
  230. ("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
  231. ("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
  232. foreach (var client in clients)
  233. {
  234. var isSource = client != player.Channel;
  235. ChatMessageToOne(ChatChannel.AdminChat,
  236. message,
  237. wrappedMessage,
  238. default,
  239. false,
  240. client,
  241. audioPath: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundPath) : default,
  242. audioVolume: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundVolume) : default,
  243. author: player.UserId);
  244. }
  245. _adminLogger.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
  246. }
  247. #endregion
  248. #region Utility
  249. public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
  250. {
  251. var user = author == null ? null : EnsurePlayer(author);
  252. var netSource = _entityManager.GetNetEntity(source);
  253. user?.AddEntity(netSource);
  254. var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
  255. _netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
  256. if (!recordReplay)
  257. return;
  258. if ((channel & ChatChannel.AdminRelated) == 0 ||
  259. _configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
  260. {
  261. _replay.RecordServerMessage(msg);
  262. }
  263. }
  264. public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
  265. => ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients.ToList(), colorOverride, audioPath, audioVolume, author);
  266. public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
  267. {
  268. var user = author == null ? null : EnsurePlayer(author);
  269. var netSource = _entityManager.GetNetEntity(source);
  270. user?.AddEntity(netSource);
  271. var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
  272. _netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
  273. if (!recordReplay)
  274. return;
  275. if ((channel & ChatChannel.AdminRelated) == 0 ||
  276. _configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
  277. {
  278. _replay.RecordServerMessage(msg);
  279. }
  280. }
  281. public void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source,
  282. bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
  283. {
  284. if (!recordReplay && !filter.Recipients.Any())
  285. return;
  286. var clients = new List<INetChannel>();
  287. foreach (var recipient in filter.Recipients)
  288. {
  289. clients.Add(recipient.Channel);
  290. }
  291. ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients, colorOverride, audioPath, audioVolume);
  292. }
  293. public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
  294. {
  295. var user = author == null ? null : EnsurePlayer(author);
  296. var netSource = _entityManager.GetNetEntity(source);
  297. user?.AddEntity(netSource);
  298. var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
  299. _netManager.ServerSendToAll(new MsgChatMessage() { Message = msg });
  300. if (!recordReplay)
  301. return;
  302. if ((channel & ChatChannel.AdminRelated) == 0 ||
  303. _configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
  304. {
  305. _replay.RecordServerMessage(msg);
  306. }
  307. }
  308. public bool MessageCharacterLimit(ICommonSession? player, string message)
  309. {
  310. var isOverLength = false;
  311. // Non-players don't need to be checked.
  312. if (player == null)
  313. return false;
  314. // Check if message exceeds the character limit if the sender is a player
  315. if (message.Length > MaxMessageLength)
  316. {
  317. var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
  318. DispatchServerMessage(player, feedback);
  319. isOverLength = true;
  320. }
  321. return isOverLength;
  322. }
  323. #endregion
  324. }
  325. public enum OOCChatType : byte
  326. {
  327. OOC,
  328. Admin
  329. }