SurgeryDamageChangeEffectComponent.cs 696 B

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  1. // SPDX-FileCopyrightText: 2024 Piras314 <p1r4s@proton.me>
  2. // SPDX-FileCopyrightText: 2024 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
  3. // SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
  4. //
  5. // SPDX-License-Identifier: AGPL-3.0-or-later
  6. using Content.Shared.Damage;
  7. using Robust.Shared.GameStates;
  8. namespace Content.Shared._Shitmed.Medical.Surgery.Effects.Step;
  9. [RegisterComponent, NetworkedComponent]
  10. public sealed partial class SurgeryDamageChangeEffectComponent : Component
  11. {
  12. [DataField]
  13. public DamageSpecifier Damage = default!;
  14. [DataField]
  15. public float SleepModifier = 0.5f;
  16. [DataField]
  17. public bool IsConsumable;
  18. }