- using Robust.Shared.GameStates;
- using Robust.Shared.Map;
- namespace Content.Shared._RMC14.Weapons.Ranged.Prediction;
- [RegisterComponent]
- public sealed partial class PredictedProjectileClientComponent : Component
- {
- [DataField]
- public bool Hit;
- [DataField]
- public EntityCoordinates? Coordinates;
- }
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