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- using Robust.Shared.Serialization;
- namespace Content.Shared.TextScreen;
- [Serializable, NetSerializable]
- public enum TextScreenVisuals : byte
- {
- // TODO: support for a small image, I think. Probably want to rename textscreen to just screen then.
- /// <summary>
- /// What text to default to after timer completion?
- /// Expects a <see cref="string"/>.
- /// </summary>
- DefaultText,
- /// <summary>
- /// What text to render? <br/>
- /// Expects a <see cref="string"/>.
- /// </summary>
- ScreenText,
- /// <summary>
- /// What is the target time? <br/>
- /// Expects a <see cref="TimeSpan"/>.
- /// </summary>
- TargetTime,
- /// <summary>
- /// Change text color on the entire screen
- /// Expects a <see cref="Color"/>.
- /// </summary>
- Color
- }
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