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- using Content.Shared.Mobs;
- using Robust.Shared.Prototypes;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Species.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class GibActionComponent : Component
- {
- /// <summary>
- /// The action to use.
- /// </summary>
- [DataField("actionPrototype", required: true)]
- public EntProtoId ActionPrototype;
- [DataField, AutoNetworkedField]
- public EntityUid? ActionEntity;
- /// <summary>
- /// What mob states the action will appear in
- /// </summary>
- [DataField("allowedStates"), ViewVariables(VVAccess.ReadWrite)]
- public List<MobState> AllowedStates = new();
- /// <summary>
- /// The text that appears when attempting to split.
- /// </summary>
- [DataField("popupText")]
- public string PopupText = "diona-gib-action-use";
- }
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