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- namespace Content.Shared.Procedural.PostGeneration;
- /// <summary>
- /// Connects dungeons via points that get subdivided.
- /// </summary>
- public sealed partial class SplineDungeonConnectorDunGen : IDunGenLayer
- {
- /// <summary>
- /// Will divide the distance between the start and end points so that no subdivision is more than these metres away.
- /// </summary>
- [DataField]
- public int DivisionDistance = 10;
- /// <summary>
- /// How much each subdivision can vary from the middle.
- /// </summary>
- [DataField]
- public float VarianceMax = 0.35f;
- }
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