| 12345678910111213141516 |
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Parallax;
- /// <summary>
- /// Handles per-map parallax in sim. Out of sim parallax is handled by ParallaxManager.
- /// </summary>
- public abstract class SharedParallaxSystem: EntitySystem
- {
- [Serializable, NetSerializable]
- protected sealed class ParallaxComponentState : ComponentState
- {
- public string Parallax = string.Empty;
- }
- }
|