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- using Robust.Shared.GameStates;
- namespace Content.Shared.Item;
- /// <summary>
- /// This is used for items that need
- /// multiple hands to be able to be picked up
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class MultiHandedItemComponent : Component
- {
- [DataField("handsNeeded"), ViewVariables(VVAccess.ReadWrite)]
- public int HandsNeeded = 2;
- }
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