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- using Content.Shared.Clothing.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Clothing.Components;
- /// <summary>
- /// Disables client-side physics prediction for this entity.
- /// Without this, movement with <see cref="PilotedClothingSystem"/> is very rubberbandy.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class PilotedByClothingComponent : Component
- {
- }
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