PilotedByClothingComponent.cs 415 B

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  1. using Content.Shared.Clothing.EntitySystems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Clothing.Components;
  4. /// <summary>
  5. /// Disables client-side physics prediction for this entity.
  6. /// Without this, movement with <see cref="PilotedClothingSystem"/> is very rubberbandy.
  7. /// </summary>
  8. [RegisterComponent, NetworkedComponent]
  9. public sealed partial class PilotedByClothingComponent : Component
  10. {
  11. }