ShovelComponent.cs 365 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Burial.Components;
  3. [RegisterComponent, NetworkedComponent]
  4. public sealed partial class ShovelComponent : Component
  5. {
  6. /// <summary>
  7. /// The speed modifier for how fast this shovel will dig.
  8. /// </summary>
  9. [DataField, ViewVariables(VVAccess.ReadWrite)]
  10. public float SpeedModifier = 1f;
  11. }