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- using Robust.Shared.Serialization;
- namespace Content.Shared.Arcade
- {
- public abstract partial class SharedSpaceVillainArcadeComponent : Component
- {
- [Serializable, NetSerializable]
- public enum Indicators
- {
- /// <summary>
- /// Blinks when any invincible flag is set
- /// </summary>
- HealthManager,
- /// <summary>
- /// Blinks when Overflow flag is set
- /// </summary>
- HealthLimiter
- }
- [Serializable, NetSerializable]
- public enum PlayerAction
- {
- Attack,
- Heal,
- Recharge,
- NewGame,
- RequestData
- }
- [Serializable, NetSerializable]
- public enum SpaceVillainArcadeVisualState
- {
- Normal,
- Off,
- Broken,
- Win,
- GameOver,
- }
- [Serializable, NetSerializable]
- public enum SpaceVillainArcadeUiKey
- {
- Key,
- }
- [Serializable, NetSerializable]
- public sealed class SpaceVillainArcadePlayerActionMessage : BoundUserInterfaceMessage
- {
- public readonly PlayerAction PlayerAction;
- public SpaceVillainArcadePlayerActionMessage(PlayerAction playerAction)
- {
- PlayerAction = playerAction;
- }
- }
- [Serializable, NetSerializable]
- public sealed class SpaceVillainArcadeMetaDataUpdateMessage : SpaceVillainArcadeDataUpdateMessage
- {
- public readonly string GameTitle;
- public readonly string EnemyName;
- public readonly bool ButtonsDisabled;
- public SpaceVillainArcadeMetaDataUpdateMessage(int playerHp, int playerMp, int enemyHp, int enemyMp, string playerActionMessage, string enemyActionMessage, string gameTitle, string enemyName, bool buttonsDisabled) : base(playerHp, playerMp, enemyHp, enemyMp, playerActionMessage, enemyActionMessage)
- {
- GameTitle = gameTitle;
- EnemyName = enemyName;
- ButtonsDisabled = buttonsDisabled;
- }
- }
- [Serializable, NetSerializable, Virtual]
- public class SpaceVillainArcadeDataUpdateMessage : BoundUserInterfaceMessage
- {
- public readonly int PlayerHP;
- public readonly int PlayerMP;
- public readonly int EnemyHP;
- public readonly int EnemyMP;
- public readonly string PlayerActionMessage;
- public readonly string EnemyActionMessage;
- public SpaceVillainArcadeDataUpdateMessage(int playerHp, int playerMp, int enemyHp, int enemyMp, string playerActionMessage, string enemyActionMessage)
- {
- PlayerHP = playerHp;
- PlayerMP = playerMp;
- EnemyHP = enemyHp;
- EnemyMP = enemyMp;
- EnemyActionMessage = enemyActionMessage;
- PlayerActionMessage = playerActionMessage;
- }
- }
- }
- }
|