ThiefRuleComponent.cs 338 B

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  1. using Content.Shared.Random;
  2. using Robust.Shared.Audio;
  3. using Robust.Shared.Prototypes;
  4. namespace Content.Server.GameTicking.Rules.Components;
  5. /// <summary>
  6. /// Stores data for <see cref="ThiefRuleSystem"/>.
  7. /// </summary>
  8. [RegisterComponent, Access(typeof(ThiefRuleSystem))]
  9. public sealed partial class ThiefRuleComponent : Component;