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- using Content.Server.GameTicking.Rules;
- using Content.Shared.Storage;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// When this gamerule is added it has a chance of adding other gamerules.
- /// Since it's done when added and not when started you can still use normal start logic.
- /// Used for starting subgamemodes in game presets.
- /// </summary>
- [RegisterComponent, Access(typeof(SubGamemodesSystem))]
- public sealed partial class SubGamemodesComponent : Component
- {
- /// <summary>
- /// Spawn entries for each gamerule prototype.
- /// Use orGroups if you want to limit rules.
- /// </summary>
- [DataField(required: true)]
- public List<EntitySpawnEntry> Rules = new();
- }
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