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InGameScreen.cs 483 B

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  1. using System.Numerics;
  2. using Content.Client.UserInterface.Systems.Chat.Widgets;
  3. using Robust.Client.UserInterface;
  4. using Robust.Client.UserInterface.Controls;
  5. namespace Content.Client.UserInterface.Screens;
  6. /// <summary>
  7. /// Screens that are considered to be 'in-game'.
  8. /// </summary>
  9. public abstract class InGameScreen : UIScreen
  10. {
  11. public Action<Vector2>? OnChatResized;
  12. public abstract ChatBox ChatBox { get; }
  13. public abstract void SetChatSize(Vector2 size);
  14. }