| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- using System.Numerics;
- using Robust.Client.Graphics;
- using Robust.Shared.Enums;
- namespace Content.Client.Light;
- /// <summary>
- /// This exists just to copy <see cref="BeforeLightTargetOverlay"/> to the light render target
- /// </summary>
- public sealed class AfterLightTargetOverlay : Overlay
- {
- public override OverlaySpace Space => OverlaySpace.BeforeLighting;
- [Dependency] private readonly IOverlayManager _overlay = default!;
- public const int ContentZIndex = LightBlurOverlay.ContentZIndex + 1;
- public AfterLightTargetOverlay()
- {
- IoCManager.InjectDependencies(this);
- ZIndex = ContentZIndex;
- }
- protected override void Draw(in OverlayDrawArgs args)
- {
- var viewport = args.Viewport;
- var worldHandle = args.WorldHandle;
- if (viewport.Eye == null)
- return;
- var lightOverlay = _overlay.GetOverlay<BeforeLightTargetOverlay>();
- var bounds = args.WorldBounds;
- // at 1-1 render scale it's mostly fine but at 4x4 it's way too fkn big
- var lightScale = viewport.LightRenderTarget.Size / (Vector2) viewport.Size;
- var newScale = viewport.RenderScale / (Vector2.One / lightScale);
- var localMatrix =
- viewport.LightRenderTarget.GetWorldToLocalMatrix(viewport.Eye, newScale);
- var diff = (lightOverlay.EnlargedLightTarget.Size - viewport.LightRenderTarget.Size);
- var halfDiff = diff / 2;
- // Pixels -> Metres -> Half distance.
- // If we're zoomed in need to enlarge the bounds further.
- args.WorldHandle.RenderInRenderTarget(viewport.LightRenderTarget,
- () =>
- {
- // We essentially need to draw the cropped version onto the lightrendertarget.
- var subRegion = new UIBox2i(halfDiff.X,
- halfDiff.Y,
- viewport.LightRenderTarget.Size.X + halfDiff.X,
- viewport.LightRenderTarget.Size.Y + halfDiff.Y);
- worldHandle.SetTransform(localMatrix);
- worldHandle.DrawTextureRectRegion(lightOverlay.EnlargedLightTarget.Texture, bounds, subRegion: subRegion);
- }, Color.Transparent);
- }
- }
|