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- using System.Text.RegularExpressions;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- using static Content.Shared.Configurable.ConfigurationComponent;
- namespace Content.Client.Configurable.UI
- {
- public sealed class ConfigurationBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private ConfigurationMenu? _menu;
- public ConfigurationBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _menu = this.CreateWindow<ConfigurationMenu>();
- _menu.OnConfiguration += SendConfiguration;
- }
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (state is not ConfigurationBoundUserInterfaceState configurationState)
- return;
- _menu?.Populate(configurationState);
- }
- protected override void ReceiveMessage(BoundUserInterfaceMessage message)
- {
- base.ReceiveMessage(message);
- if (_menu == null)
- return;
- if (message is ValidationUpdateMessage msg)
- {
- _menu.Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
- }
- }
- public void SendConfiguration(Dictionary<string, string> config)
- {
- SendMessage(new ConfigurationUpdatedMessage(config));
- }
- }
- }
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