PowerChargeSystem.cs 10 KB

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  1. using Content.Server.Administration.Logs;
  2. using Content.Server.Audio;
  3. using Content.Server.Power.Components;
  4. using Content.Shared.Database;
  5. using Content.Shared.Power;
  6. using Content.Shared.UserInterface;
  7. using Robust.Server.GameObjects;
  8. using Robust.Shared.Player;
  9. namespace Content.Server.Power.EntitySystems;
  10. public sealed class PowerChargeSystem : EntitySystem
  11. {
  12. [Dependency] private readonly IAdminLogManager _adminLogger = default!;
  13. [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
  14. [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
  15. [Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
  16. public override void Initialize()
  17. {
  18. base.Initialize();
  19. SubscribeLocalEvent<PowerChargeComponent, MapInitEvent>(OnMapInit);
  20. SubscribeLocalEvent<PowerChargeComponent, ComponentShutdown>(OnComponentShutdown);
  21. SubscribeLocalEvent<PowerChargeComponent, ActivatableUIOpenAttemptEvent>(OnUIOpenAttempt);
  22. SubscribeLocalEvent<PowerChargeComponent, AfterActivatableUIOpenEvent>(OnAfterUiOpened);
  23. SubscribeLocalEvent<PowerChargeComponent, AnchorStateChangedEvent>(OnAnchorStateChange);
  24. // This needs to be ui key agnostic
  25. SubscribeLocalEvent<PowerChargeComponent, SwitchChargingMachineMessage>(OnSwitchGenerator);
  26. }
  27. private void OnAnchorStateChange(EntityUid uid, PowerChargeComponent component, AnchorStateChangedEvent args)
  28. {
  29. if (args.Anchored || !TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiverComponent))
  30. return;
  31. component.Active = false;
  32. component.Charge = 0;
  33. UpdateState(new Entity<PowerChargeComponent, ApcPowerReceiverComponent>(uid, component, powerReceiverComponent));
  34. }
  35. private void OnAfterUiOpened(EntityUid uid, PowerChargeComponent component, AfterActivatableUIOpenEvent args)
  36. {
  37. if (!TryComp<ApcPowerReceiverComponent>(uid, out var apcPowerReceiver))
  38. return;
  39. UpdateUI((uid, component, apcPowerReceiver), component.ChargeRate);
  40. }
  41. private void OnSwitchGenerator(EntityUid uid, PowerChargeComponent component, SwitchChargingMachineMessage args)
  42. {
  43. SetSwitchedOn(uid, component, args.On, user: args.Actor);
  44. }
  45. private void OnUIOpenAttempt(EntityUid uid, PowerChargeComponent component, ActivatableUIOpenAttemptEvent args)
  46. {
  47. if (!component.Intact)
  48. args.Cancel();
  49. }
  50. private void OnComponentShutdown(EntityUid uid, PowerChargeComponent component, ComponentShutdown args)
  51. {
  52. if (!component.Active)
  53. return;
  54. component.Active = false;
  55. var eventArgs = new ChargedMachineDeactivatedEvent();
  56. RaiseLocalEvent(uid, ref eventArgs);
  57. }
  58. private void OnMapInit(Entity<PowerChargeComponent> ent, ref MapInitEvent args)
  59. {
  60. ApcPowerReceiverComponent? powerReceiver = null;
  61. if (!Resolve(ent, ref powerReceiver, false))
  62. return;
  63. UpdatePowerState(ent, powerReceiver);
  64. UpdateState((ent, ent.Comp, powerReceiver));
  65. }
  66. private void SetSwitchedOn(EntityUid uid, PowerChargeComponent component, bool on,
  67. ApcPowerReceiverComponent? powerReceiver = null, EntityUid? user = null)
  68. {
  69. if (!Resolve(uid, ref powerReceiver))
  70. return;
  71. if (user is { } )
  72. _adminLogger.Add(LogType.Action, on ? LogImpact.Medium : LogImpact.High, $"{ToPrettyString(user):player} set ${ToPrettyString(uid):target} to {(on ? "on" : "off")}");
  73. component.SwitchedOn = on;
  74. UpdatePowerState(component, powerReceiver);
  75. component.NeedUIUpdate = true;
  76. }
  77. private static void UpdatePowerState(PowerChargeComponent component, ApcPowerReceiverComponent powerReceiver)
  78. {
  79. powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
  80. }
  81. public override void Update(float frameTime)
  82. {
  83. base.Update(frameTime);
  84. var query = EntityQueryEnumerator<PowerChargeComponent, ApcPowerReceiverComponent>();
  85. while (query.MoveNext(out var uid, out var chargingMachine, out var powerReceiver))
  86. {
  87. var ent = (uid, gravGen: chargingMachine, powerReceiver);
  88. if (!chargingMachine.Intact)
  89. continue;
  90. // Calculate charge rate based on power state and such.
  91. // Negative charge rate means discharging.
  92. float chargeRate;
  93. if (chargingMachine.SwitchedOn)
  94. {
  95. if (powerReceiver.Powered)
  96. {
  97. chargeRate = chargingMachine.ChargeRate;
  98. }
  99. else
  100. {
  101. // Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
  102. var receiving = powerReceiver.PowerReceived;
  103. var mainSystemPower = Math.Max(0, receiving - chargingMachine.IdlePowerUse);
  104. var ratio = 1 - mainSystemPower / (chargingMachine.ActivePowerUse - chargingMachine.IdlePowerUse);
  105. chargeRate = -(ratio * chargingMachine.ChargeRate);
  106. }
  107. }
  108. else
  109. {
  110. chargeRate = -chargingMachine.ChargeRate;
  111. }
  112. var active = chargingMachine.Active;
  113. var lastCharge = chargingMachine.Charge;
  114. chargingMachine.Charge = Math.Clamp(chargingMachine.Charge + frameTime * chargeRate, 0, chargingMachine.MaxCharge);
  115. if (chargeRate > 0)
  116. {
  117. // Charging.
  118. if (MathHelper.CloseTo(chargingMachine.Charge, chargingMachine.MaxCharge) && !chargingMachine.Active)
  119. {
  120. chargingMachine.Active = true;
  121. }
  122. }
  123. else
  124. {
  125. // Discharging
  126. if (MathHelper.CloseTo(chargingMachine.Charge, 0) && chargingMachine.Active)
  127. {
  128. chargingMachine.Active = false;
  129. }
  130. }
  131. var updateUI = chargingMachine.NeedUIUpdate;
  132. if (!MathHelper.CloseTo(lastCharge, chargingMachine.Charge))
  133. {
  134. UpdateState(ent);
  135. updateUI = true;
  136. }
  137. if (updateUI)
  138. UpdateUI(ent, chargeRate);
  139. if (active == chargingMachine.Active)
  140. continue;
  141. if (chargingMachine.Active)
  142. {
  143. var eventArgs = new ChargedMachineActivatedEvent();
  144. RaiseLocalEvent(uid, ref eventArgs);
  145. }
  146. else
  147. {
  148. var eventArgs = new ChargedMachineDeactivatedEvent();
  149. RaiseLocalEvent(uid, ref eventArgs);
  150. }
  151. }
  152. }
  153. private void UpdateUI(Entity<PowerChargeComponent, ApcPowerReceiverComponent> ent, float chargeRate)
  154. {
  155. var (_, component, powerReceiver) = ent;
  156. if (!_uiSystem.IsUiOpen(ent.Owner, component.UiKey))
  157. return;
  158. var chargeTarget = chargeRate < 0 ? 0 : component.MaxCharge;
  159. short chargeEta;
  160. var atTarget = false;
  161. if (MathHelper.CloseTo(component.Charge, chargeTarget))
  162. {
  163. chargeEta = short.MinValue; // N/A
  164. atTarget = true;
  165. }
  166. else
  167. {
  168. var diff = chargeTarget - component.Charge;
  169. chargeEta = (short) Math.Abs(diff / chargeRate);
  170. }
  171. var status = chargeRate switch
  172. {
  173. > 0 when atTarget => PowerChargePowerStatus.FullyCharged,
  174. < 0 when atTarget => PowerChargePowerStatus.Off,
  175. > 0 => PowerChargePowerStatus.Charging,
  176. < 0 => PowerChargePowerStatus.Discharging,
  177. _ => throw new ArgumentOutOfRangeException()
  178. };
  179. var state = new PowerChargeState(
  180. component.SwitchedOn,
  181. (byte) (component.Charge * 255),
  182. status,
  183. (short) Math.Round(powerReceiver.PowerReceived),
  184. (short) Math.Round(powerReceiver.Load),
  185. chargeEta
  186. );
  187. _uiSystem.SetUiState(
  188. ent.Owner,
  189. component.UiKey,
  190. state);
  191. component.NeedUIUpdate = false;
  192. }
  193. private void UpdateState(Entity<PowerChargeComponent, ApcPowerReceiverComponent> ent)
  194. {
  195. var (uid, machine, powerReceiver) = ent;
  196. var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
  197. _appearance.SetData(uid, PowerChargeVisuals.Charge, machine.Charge, appearance);
  198. _appearance.SetData(uid, PowerChargeVisuals.Active, machine.Active);
  199. if (!machine.Intact)
  200. {
  201. MakeBroken((uid, machine), appearance);
  202. }
  203. else if (powerReceiver.PowerReceived < machine.IdlePowerUse)
  204. {
  205. MakeUnpowered((uid, machine), appearance);
  206. }
  207. else if (!machine.SwitchedOn)
  208. {
  209. MakeOff((uid, machine), appearance);
  210. }
  211. else
  212. {
  213. MakeOn((uid, machine), appearance);
  214. }
  215. }
  216. private void MakeBroken(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
  217. {
  218. _ambientSoundSystem.SetAmbience(ent, false);
  219. _appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.Broken, appearance);
  220. }
  221. private void MakeUnpowered(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
  222. {
  223. _ambientSoundSystem.SetAmbience(ent, false);
  224. _appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.Unpowered, appearance);
  225. }
  226. private void MakeOff(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
  227. {
  228. _ambientSoundSystem.SetAmbience(ent, false);
  229. _appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.Off, appearance);
  230. }
  231. private void MakeOn(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
  232. {
  233. _ambientSoundSystem.SetAmbience(ent, true);
  234. _appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.On, appearance);
  235. }
  236. }
  237. [ByRefEvent] public record struct ChargedMachineActivatedEvent;
  238. [ByRefEvent] public record struct ChargedMachineDeactivatedEvent;